Sunday, May 25, 2008

3D Max/Graphic Artist Needed in DME

Join the DME team and be part of a fun and exciting work environment that encourages individuality, creativity and an out-of-the-box sensibility to deliver some of the most cutting-edge services and technologies in South East Asia.

3D Max/Graphic Artist


SKILLS REQUIRED:

Major in Fine Arts, Design, Sculpture, Architecture, or related field
A minimum of 1 year experience using 3D Max
Proficiency in Photoshop (and/or other painting software)
Familiarity with all standard 3D and 2D computer art applications (Macromedia Flash, Illustrator, and Photoshop)
A strong fundamental understanding of the principles of animation
Solid understanding of animation principles, weight, timing, and posing
Excellent modeling, texturing skills
Strong visual style and thorough understanding of how typography, layout, color, images and interactivity impact design is also necessary
Modeling and texturing experience and the ability to create and blend shapes

PRINCIPAL ACCOUNTABILITIES:
Implements artwork, models, textures, and final animations through all stages of the production pipeline with ability to independently identify problems and resolve them
Designs, Models, Rigs, and Animates characters
Designs and models backgrounds
Takes characters and backgrounds from concept to completion in ways that engage and attract
Provides quality assurance on creative deliverables
Works closely with the Product Managers and other artists on the team to achieve objectives proposed by the design
Works closely with other artists and designers to maximize aesthetic innovation, quality and art resources
Obtains external feedback and suggestions for improvements on art designs

If you think you fit the bill, send your resume at jobs@mobius.ph.

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